![]() Annex III to Directive 67/548/EEC contains a list of phrases indicating the nature of special risks attributed to dangerous substances and preparations. (2) Annex II to Directive 67/548/EEC contains a list of symbols and indications of danger for dangerous substances and preparations. Furthermore, the list itself should be updated to include notified new substances and further existing substances the identity, nomenclature, classification, labelling and/or concentration limits for certain substances should be amended to reflect increased technical knowledge the entries for three substances should be deleted from the list, since they are covered by other entries. It is useful to publish an updated and recast version of the Foreword to Annex I. Certain language versions of the Directive require technical corrections in specific sections of the Foreword to Annex I. Specifically, Tables A and B in the Foreword to Annex I require inclusion of the Finnish and Swedish nomenclature. Present scientific and technical knowledge has shown that the list of dangerous substances in that Annex should be adapted to technical progress. (1) Annex I to Directive 67/548/EEC contains a list of dangerous substances, together with particulars of the classification and labelling of each substance. Having regard to Council Directive 67/548/EEC of 27 June 1967 on the approximation of the laws, regulations and administrative provisions relating to the classification, packaging and labelling of dangerous substances(1), as last amended by Commission Directive 2000/33/EC(2), and in particular Article 28 thereof, Having regard to the Treaty establishing the European Community, THE COMMISSION OF THE EUROPEAN COMMUNITIES, Killing Zeds near a player with a Berserker weapon.Adapting to technical progress for the 28th time Council Directive 67/548/EEC on the approximation of the laws, regulations and administrative provisions relating to the classification, packaging and labelling of dangerous substances. ![]() Additionally, that Perk will gain 30% more XP to make leveling easier for it. Once a Perk reaches level 25, it is possible to Prestige and reset that Perk back to level zero for some rewards. Getting kills with the 9mm Pistol (or Dual 9mm Pistols) will always only give XP to your current perk. Some weapons count as a Perk Weapon for multiple Perks. However, if you used weapons from multiple different Perks, then the XP is evenly split across those Perks regardless of how much damage each weapon did. When an enemy is killed, you get the full amount of XP that it is worth if you dealt damage to it, regardless of which player killed it. ![]() This is the only way to use the Gore Shiv as a perk other than the Survivalist. ![]() Unlike grenades, when you switch perks mid-match, you knife does not change. The Survivalist cannot earn XP for the primary objectives of other Perks (but can earn XP for the secondary objectives), and no other Perk can earn XP for the Survivalist unless they use the Freezethrower or Gore Shiv.Įach Perk has their own unique knife that they begin the match with. You can earn XP for one Perk while playing as a different Perk (for example, by playing as a Support with a Commando's Assault Rifle, or using the Medical Syringe to heal other players when not a Field Medic). ![]() The primary objective is always for killing zeds with the weapons of that Perk, while the secondary objective varies. Killing Floor 2 simplified this by instead just requiring each Perk to gain a certain amount of experience regardless of how they get it.Įvery Perk has a primary XP objective and a secondary XP objective. In the first Killing Floor each Perk had specific tasks required to level up, and all tasks must be completed to reach the next level. ![]()
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